I'm not actually at E3, sadly. I am but a lowly run of the mill gamer who is not invited. However! That does not stop me from following liveblogs and streams of the event. Here are the things that stuck with me:
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Microsoft -
I was a little put off by the parade of celebrities, but Microsoft is definitely the winner of the Big Three presenters at E3. They had the most substance and were never boring.
Out of all the announcements, my two favorites were by far Left4Dead 2 and updating your Netflix queue in XBL (finally!).
Another cool feature is the ability to take screen shots and post them to Facebook...admittedly I even think it's a bit cool that you can see a person's Facebook profile info next to their gamertags. With so many different usernames that people use, I get confused a LOT. Plus you can see which of your Facebook friends have gamertags that you may not have added to your Xbox. Overall, I'm impressed at what looks like a seemless and useful integration.
Natal (motion and sound censored non-controller) was OK. I just can't get over how creepy that kid was! I do not want my video games talking back to me, or handing me things, or me getting to "touch" them. I think the fact that I found it so incredibly creepy took away from the power of the announcement and technology that it implied. I'll be curious to find out what kinds of games and little tricks they develop for it. Sadly, I don't have high hopes. Nintendo had the stylus and the Wiimotes - and neither was really put to go use by developers. I would even venture to say that I have yet to find a game that utilized the DS stylus well. I'm hoping that developers have learned to make these kinds of breakthroughs work for them, and design games that really feel natural. Also...games that don't cause you to accidentally punch your television. You know that's going to happen with full body motion censor!
Twitter integration was just stupid. I didn't get it or how it was enhanced by being ported to XBL. At least with Facebook you can see the value.
Metal Gear...eh. The only thing that was amazing/shocking about that announcement to me was that it is yet another exclusive jacked from Sony. While I am indeed a Sony fangirl, I can't say I'm mad about this. I think it's great to give people the choice, as long as they don't dumb down games to fit lower specs.
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Nintendo -
NEW SUPER MARIO BROTHERS WII!
...boring...boring...disappointment that some games will require motion+ which should be a CHEAP addon...boring...yet another game that is almost offensively aimed at female gamers and I really wish they would stop doing that and perpetuating the misconceptions about us...boring...Vitality?! What the hell is this Vitality bullshi--
SUPER MARIO GALAXY 2 AND NEW METROID GAME!
Bravo Nintendo. You learned your lesson this year. You sandwiched your really terrible announcements with really awesome ones at the start and end. I know we are hard on you, but it's because we love you! Really! Don't look so serious and frightened on stage!
My biggest disappointment by far is the lack of Shiggy magic. He wasn't on stage for the Nintendo presser and during his mini-presser he just elaborated on a few of the on-stage announcements without any solid ones of his own. No new Zelda Wii. No Pikmin.
Has Miyamoto lost a bit of his heyday glory? Did he finally give up on providing for the core gamers who worship him? God I hope not.
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Sony -
I really don't have much to say about Sony's presser. I actually was so underwhelmed that I stopped eagerly watching the scrolling live blog somewhere in the middle and just caught the highlights later.
Obviously a big part of that is their major leaks before the conference. The PSP Go should have been a huge announcement, but we had already seen the pictures and been through the buzz. They didn't really announce any games that I was particularly excited about either, as I had already been keeping up with Final Fantasy X3 and God of War 3 screen shots and info. Final Fantasy X4 was a surprise, but they didn't elaborate on it enough. Since it's online via Final Fantasy X1 style, I really hope it's 100x better.
I was really happy to see them focus on the PSP more. I am excited for Fat Princess on the PSP as well as Final Fantasy 7. I wish they would port more PS2 games over. It's such a great little system, it deserves way more love. I have officially made a vow to charge my PSP-lite's battery pack and get to playing. My DS love will just have to learn to share my attention.
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I think the most notable thing about the Big Three for me was that they each had their own take on motion controlled games. Microsoft blew Sony and Nintendo out of the water by far, but Sony is still in development and Nintendo...well their systems already print money.
The funny thing is, I don't remember mentioning to them that I wanted to get rid of my controller. Obviously they are building off Nintendo's success with the Wii, hoping to hone in on the audience that was captivated by the waggle controls. However, I am very disappointed to see them making such serious advances in that direction.
I like controllers. I like the feel of controllers in my hands, I like to button mash the hell out of a difficult area, I like to throw my controller at the carpet when I'm angry with the game I'm playing. Console controllers are a huge part of the video gaming experience; why are we so eager to throw them out? Motion controls don't make playing games easier, they force developers to create easier games. I will take pulling the right trigger on a controller over pulling an imaginary trigger in the air any day.
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Overall, I'm happy with E3. It's pretty obvious that 2010 is going to be a phenomenal year to be a gamer. Let's just hope that trend continues and that we are spared the brunt of the casual gamer plague.
Clarification: Casual gamers are cool by me. My mom is a casual gamer and I support her habits. However, there is a problem when casual gamers become cash cows to video game companies, and they begin to no longer care about the core gamers that love them. Why can't they support both camps? In my opinion, it's a mistake to try and break the wall down between casual and core. Let us keep our separate camps and develop for both of us. You don't need to choose. Just love us equally.